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bobertsson

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A member registered May 18, 2020

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Thank you! We hope it was cathartic :p

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This is legit so well designed!! At first I was like "Ok clever, but how do you develop this idea?" and then you did!
All the enemies and objects really work together to create some really interesting and exciting challenges/puzzles; having to put yourself in between enemies to keep them from shooting each other, having to dodge the "wrong" way to make sure the green turrets shoot you instead of an enemy, and chasing after the pink ones to keep them from causing chaos are all such wonderful ideas that all fit the theme perfectly.
My favorite moment  was the introduction of the exploding orange boxes, because I was stuck for a minute until I thought "Wait, what were the rules again? Oh right, I've gotta take damage".
That, and the art is clean and the sound effects are suitably punchy. Very good game!

Awesome! Looks clean, sounds very satisfying, and plays solidly! Very fair level of challenge too (once I had gotten used to using RB for jumping, which was confusing at first). Very well made game!

Very nice! I'm normally not very good at these types of games, but this was just complex enough for me, and very satisfying. Also really dig the graphics!

Nice! It gets surprisingly strategic trying to figure out his moves based on the remaining pellets and doing pincer maneuvers with the other ghosts, and it feels very well balanced in terms of difficulty too!

Aw, nuts :0 Completely broken, or just in certain spots/scenarios?

I can't for the life of me get past level 3, but I've never been good at these types of games. Huge props for including a tutorial though! The game also looks and feels very robust, and the sound effects make it really satisfying even to watch my own spiders turn to goo.

This is fun! I especially like this concept because dice flipping in these jam games can be a bit too cerebral for me when it's purely a puzzle game, but the constant movement and limited time makes for a much more varied challenge. On top of that the game looks great (I appreciate how the dice are actually in 3D, it helps) and the music is very fitting!

Just in case I'm not allowed to swear: GOSH DANG this game is juicy. The animations, effects, recoil, trails, sounds, everything just feels so, so, so good! A bit hard to see the bullet type icons in the heat of the moment, but it's not like that stopped me from blasting snails for a solid half hour. Incredible job!

I found this surprisingly relaxing! It's the combination of all the colors, the music and the sound of clinking glass that just kind of put me in a trance to keep playing. I also appreciate both the color chart in the corner and the fact that the physics allow you to just wiggle dice around to see what happens when you're not sure of which color to put where. Really fun!

This is surprisingly impressive, there's a lot of animation for a game made in 48 hours! Not only that, but it feels good to play with how the movement and spellcasting works, and I like how the different enemies have such distinct behaviors. The difficulty is on the easier side, but I think that's a good thing not only because it's a jam game (you'll want people to easily be able to see what your game has to offer imo), but also because I'm not very good at 2D fighting games at all, so to me it felt like a fair challenge!

I like this a lot! There's something so satisfying in being presented with random options and then having to think creatively of how to make the best use of what you have. Interesting and varied effects too, like the boulder and zombie dice for example!

I love this, very meditative, and very well suited for the dice theme! Also pretty balanced difficulty, and special mention to the very suitable backgrounds and music, it creates a very fitting mood for the pace of the gameplay!

This was super fun! I just love the combination of strategy and luck here, i.e. being able to save your best dice for critical moments, but never being sure exactly what you'll end up with, making you adapt to all kinds of weapons (and there's a good amount of them for a jam game)! The only annoying part was ending up with the chainsaw in the middle of one of the later waves, but that's the gamble I made, and it's far from the weakest chainsaw I've used in a game anyway. I also appreciate the enemy behavior in that they've got solid pathfinding and aren't too unpredictable, which makes it feel like I could probably get a very good score after practicing the movement and all the weapons.

Too much thinking for me personally but I still like the idea, and presentation-wise this is top notch! All the animations, sounds and other effects as well as the design of all the blocks themselves make this game super satisfying to play and look at (even if I'm mostly just clicking around to see what happens). Good music choice too, it fits both the visual theme and the gameplay in each phase of the game.

This is fantastic! Great artwork, fun and well-executed theme/concept and well balanced. Just feels very polished overall, and being able to tell the pattern from the dice is a great twist on the genre. I also appreciate how same-numbered dice can spawn with different rotations, and how the pencils are there to discreetly teach the player that being able to dodge is just as important as (if not more than) reaching the goal quickly, which is key to mastering bullet hell games based on my limited experience.

This is a ton of fun! The fact that even the dice with the same amount of faces have unique numbers adds a lot of strategy and makes choosing new ones between rounds feel like a very important decision (I appreciate that the average number is displayed too). I also really like the presentation, especially the way all the tiles and game pieces go clickety-clack onto the table and how the dice rattle in the bag, those touches definitely add a whole lot to the experience.

Definitely the most stylish game I've seen in the jam! I love the art and sound (the ending theme especially was a nice, weird touch). Hitboxes are solid as well and it all feels smooth to play. Found myself dodging hair spray more than bugs toward the end which was a fun twist.

Yeah I got 11/12, I just couldn't figure the last one out haha

Man I've been playing this for four hours now, this rocks. Such a fun and addictive concept, great controls that fit the game very well (the slight air control allowing you to get to a ledge directly above is a great feature for example), and it looks and sounds really nice too. I especially like how you can set your own difficulty level in a sense: by jumping only when you need to and focusing on removing obstacles you earn points slowly but more easily, while on the other hand you can jump constantly to spawn coins faster, making the level more dangerous in the process.

I hope this gets a high rank because it's definitely the game I've played the longest while browsing these entries!

This is brilliant! I couldn't figure out what his plan was, but I just love the idea and presentation here, it's so fun.

This looks and sounds fantastic!

Very clever! Feels good to control, looks and sounds nice, and I like how bigger objects give more points. Plus, I just like physics-based dice games in general and this is one of the better ones.

Simple but fun. I like any game that let's me roll around as a polyhedron!

Neat idea how the dice damage the enemies too! My best run was kicking the dice around in a circle and spamming every ability lol

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This is great! The dice concept really works here because it adds so much variation to each retry and encourages you to try different approaches. Definitely helps that each section is very short and each restart is quick. The jellies are a bit unpredictable and for sure favor the red kitten, but it's doable with all of them and over time I started to enjoy dodging them. Two minor improvements would be the hitbox of the spikes, and that the cats seem just a tiny bit too slippery, but overall it feels great to control. Additionally, the game looks great and the music is such a vibe!

Edit: there's something weird with the formatting of this text but I can't figure out how to fix it :S

This was cool! As everyone else has already said, a shadow would definitely help, but overall I found the controls to be precise and consistent, and I like the look of it too. I wish there were more fixed-camera 3D (2.5D?) platformers like this!

This was super fun! It's got just the right balance of chaos and strategy for me (i.e. you could definitely get really deep into specializing each die for specific types of attacks and combos, but then that die could end up surrounded by enemies and you'll have to improvise with the other ones to reach it). The screen fills up with stuff very quickly so it's a bit hard to see, but that mostly feels like the nature of these types of games, and it also makes it so satisfying to wipe out a big group. Also the UI and other graphics look great, the sound effects are very fitting, and the whole game feels very responsive and polished both in terms of controls and presentation. If there's any nitpick I could think of, then it'd be neat with a sound effect/other indication when you pick up a die as it's often hard to see, but such a small gripe only reinforces the fact that this is a very, very well-made game.

I stormed the estate. I defeated the Grorjulons. I vanquished Grorj.

Really neat idea, I could definitely see it being expanded upon with more varied abilities, maybe different dice to be combined. A nice touch was the ability to hit enemies on the recall. I also learned the word "nucleosynthesis" today, so I appreciate that.

Really cute! Only really needed the dice once when my jump was too short, but regardless it's a good-looking and well-made platformer, and the controller support is appreciated!

This might just win. Crazy addictive, with such a great concept and execution. Really satisfying when you get surrounded and still manage to avoid taking a hit. And on top of that it's funny, looks great and the soundtrack absolutely slaps. My only nitpicks would be the lack of a current floor number on the screen, and having to wait to proceed when a chest gives you an item you don't want, but those are small gripes because overall this is just a really high quality game, in terms of concept as well as execution and presentation.

That would be really interesting! With how the re-roll machines work it would add a level of strategy in deciding which route to take.

This is such a cool idea! Unfortunately I had one run where a sealed off room was created meaning I couldn't lock the last room down, but otherwise it's so well crafted I played it through several times just because of how much I enjoyed the animation, the controls, the little touches like being able to stand on an off-screen ledge, and the beautiful tileset. In general this game just looks great and there's a lot of interesting rooms in there!

This is just so pleasant. It's like playing with a toy, and it's fun trying different patterns while they're moving just to see where they'll go. Also, really nice touch with the page design itself! I'm hoping I'll find more stuff like this when browsing, it's such an unexpected take on the theme.

Really fun idea, I like RPGs that let you customize your abilities. I beat the dragon by filling up my magic die with Curse! Unexpected music choice but I honestly love it, there's not nearly enough saxophones in fantasy games.

This is delightful! it's really interesting being able to both heal, attack and super jump with the same button, and having to actually time it and bounce the right way to line up the correct number. For example, aiming for a heal but accidentally getting a super jump is cool because it's still helpful but it puts you in a whole new situation that you've gotta react to. Additionally, I really liked the look of the levels and all the gnomes and paper airplanes and whatnot were really charming!

It's very cute! Would be very interesting if I was able to roll the dice myself (maybe have a limited amount of re-rolls, or have extra dice as pick-ups in the level), because right now it feels, well, chaotic. Fun concept though, and very nice sprites!

Man, this is nuts! The dice rolling for the properties and powerups adds both chaos and strategy to the game, and I like that. Feels very good to control too, the arcade-y boosting and bouncing is just a lot of fun. Super charming graphics too, especially the racer sprites and the dice trees!

This is awesome! Really, such a clever idea and I just love how it causes you to make so many split-second decisions while your eye darts between the dice, the enemies and the player. The difficulty ramps up quickly, but I imagine someone would be able to get really, really good at it by trying different tactics and being able to prioritize actions subconsciously, which is really exciting when it comes to action games like these. Great concept, feels very good to play and on top of that it looks and sounds great too!

This was seriously really cool! The dice mechanic is really fun and a solid core element of the gameplay by forcing you to rethink and recontextualize the DnD mechanics, and on top of that I really like the varied enemy types, the boss glyphs keeping you on the move and adding an extra risk/reward element, and the overall balance of the game which feels fair and allows for many different strategies. I'd definitely play several more hours of this (although I can already imagine the potential difficulty forcing you to sit with a pen and paper and think fifteen steps ahead if this was a full-length game). Fantastic work!